Tuesday, May 17, 2011

Project 6 - Sam Cohoon



  • How does the design of your buttons direct the user to know what button to click?
The text that accompanies the buttons are the most obvious indicators of the button function in my project. 'play' Plays the animation, 'pause' pauses the animation, and 'link' button is a portal to another website (which happens to be the steam page for portal 2 :P).

  • What state did you add the animated movie clip? What challenges did you experience?
I added the movie clip that i made, which was just an oval with varying states of glow, to the over state. I didn't face any problems getting this to work because i've been playing around with buttons quite a bit since our lecture on them. I think i've got them down pat, at least the basics of buttons.

  • How does the design of your buttons relate your user's experience?
I think the size, shape, and orientation of your buttons can have life altering effects on the users that view and use them. So much so that I try my hardest to create the perfect button for the scenery that surrounds it; from hues to transform handles, i make sure that the button is perfect.

  • What challenges and benefits did you experience when adding actionscript to your movie?
Well, let me just start off by saying that i truly enjoy the actionscript side of Flash, but it does have it's flaws... and by that I mean I couldn't figure out how to get my nested animations to stop playing at the beginning of the animation and work with the play button at the same time. I still have no idea. Google provided me with mile long code segments, I guess this is a questions for the class room.

Benefits?:

I prefer the keyboard to the mouse, jelly to peanut butter, and snowflakes over a warm car any-day; so, this project let me tap into my neglected keyboard skittles which have been squandered in favor of that other HID that's heavily used in this course.

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